Spellbound: Mobile, social, activity-based play (2013)
A game can provide the venue for a range of social interactions through competition, cooperation, and negotiation. In the design of Spellbound, we consider the importance of social interaction between players on both teams and the role of spectators. We are inspired by Bernard DeKoven who suggests by exploring how we play together we can get to know ourselves and each other better. Play theorist Brian Sutton-Smith (1997) also identifies community and play as "forms of bonding'' where camaraderie and togetherness are central to the experience. Besides encouraging social connection, we believe togetherness and playfulness can transform physical activity into an enjoyable experience.